package close.mazegame.tile;

import close.mazegame.art.tileset.FloorTileSet;

import com.badlogic.gdx.graphics.g2d.TextureRegion;
import com.badlogic.gdx.math.Vector2;

public class floorTile extends BackgroundTile {
	
	private FloorTileSet tileSet;

	public floorTile(Vector2 pos, FloorTileSet tileSet) {
		super(pos);
		this.tileSet = tileSet;
	}

	@Override
	public TextureRegion getTexture() {
		return tileSet.getTexture(0);
	}

}